3D Character Art
Most of my experience is in the area of 3D modeling, but I have some experience with 3D animation and particle effects as well. As far as 3D modeling goes, I am most experienced with modeling inorganic objects like props and clothes. However, I have a decent amount of experience with modeling 3D characters as well.
Woman in Black is a character I recently completed. The biggest challenge was properly representing anatomy while also maintaining good mesh topology. I had much less difficulty animating the face than the first time I modeled a character, because I had a better idea this time around of how that process works.
Ghosts is a project I completed a while back. The toughest challenge was probably the cloth simulation, because physics simulations can be very finicky and unpredictable at times.